The quality is equal to the main game, and the Motorhead connection runs impressively deep. In fact, it almost makes the lack of Motorhead music in the main campaign feel like a massive misstep. Slaying demons to the backdrop of iconic Motorhead tracks (you will be shocked how many you will recognise) feels natural. This includes in game representations of the band. Again working as a side story, Victor Vran is summoned to help rescue several realms which are inspired by the music and designs surrounding Motorhead. The second piece of included DLC is the Motorhead inspired Through The Ages. More importantly it gives you daily challenge dungeons. Packaged as a side story to the main campaign, Fractured Worlds develops Victor Vran’s lore and universe. Fractured Worlds provides the immediate replayability of the game. What makes Victor Vran : Overkill Edition an amazing purchase is not this fantastic base game, but the two added play modes. However, Victor Vran does find itself in the Diablo 3 shadow in this instance. Like Diablo 3, this is par for the course in these games and isn’t an issue on it’s own. You will destroy fields of the same enemy type, with slight variations on their colouring or abilities, and you will come across unique ‘Champion’ versions of the monsters. It is here the Diablo 3 comparison rears it’s head. Equally, the enemy design suffers from connections to another game. Although the sensation dulled the longer I played, I never shook off the distraction of hearing Geralt. The combination of his voice, magic, monsters, and some suspiciously Eastern-European inspired place names really pulled me out of Victor Vran’s environment. Doug Cockle, as wonderful as he is, uses exactly the same voice he used when voicing Geralt in The Witcher series. Perhaps then, this is the first major issue in the game. This is mainly due to his voice actor, Doug Cockle. Victor Vran himself is intriguing from the opening cinematic, and has real character. The side characters deliver enough of a performance to prevent them from just being shop fronts. You are given enough information to drive you forward, engage in Victor Vran’s story, and explore the world you find yourself in. The main campaign tells a satisfactory story. From meteors to shockwaves, and improved versions of each power, collecting and swapping out these screen-clearing abilities is a key gameplay-loop component. These are also granted as randomised loot. Secondly, at some point in the past, Victor Vran was a little naughty and made a deal with some demons in exchange for magic powers. Again, this leads to a satisfying feeling of gradual progress over time. Each card type also has improved versions of themselves. Which cards you can equip is dependent on your character level and which cards you’ve found. Destiny Cards work like boons or perks, and provide a passive bonus to your Victor Vran. The loot-based reward system throws up two further layers of gameplay depth: Destiny Cards and Demon Powers. giving you plenty of chance to build around your preferred playstyle. Each weapon type offers up different move sets as well. The statistics on these varies randomly meaning that you will be able to continually improve your arsenal as you go. As you play through, you will collect more weaponry (swords, rapiers, hammers, scythes, shotguns, and guitars are just some) than you’ll know what to do with. The weapon system is also where the first layer of depth appears. This can lead to some imaginative strings of destruction. From incredibly early on you can wield two weapons and switch on the fly, even mid-combo. Playing as demon hunter Victor Vran, you violently weave your way through a surprisingly varied series of environments. Firstly, the gameplay is engaging throughout.
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